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Interpolation
See previous lecture notes.
GPU, Matrices
See Sections 1 and 2 of my
Tutorial.
It refers to a language (HLSL) used to describe shaders. For the time being,
we only set some values from the outside. Important points: data flow on a GPU; z-buffer;
linear perspective, homogeneous coordinates. Note that XNA Game Studio uses a right-handed
coordinate system, unlike pure DirectX.
XNA Game Studio does no longer support the old "configurable" 3D pipeline without shaders;
it requires the use of shader programs, the so-called "programmable" 3D pipeline.
However, there are "basic effects" that can be used with no shader programming.