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Textured Scene

Create a 3D campfire [Lagerfeuer] comprising some logs [Holzscheite] and rising flames. Render the flames using one or more polygons with alpha-blended textures (use the maximum blend operation instead of the add operation to simulate light emission). The campfire can be rotated on the screen. Make sure that the flames are visible from everywhere. A possible extension: The flames are animated, for instance by using a sequence of images or by using a cellular automaton or turbulent deformation.