Home | Lehre | Videos | Texte | Vorträge | Software | Person | Impressum, Datenschutzerklärung |
Jörn Loviscach
The day before each lecture, I prepare lecture notes and put them in the corresponding directory beneath this Web page, together with example code. The notes are no work for eternity; I typically focus on content and on didactics rather than on form. According to the regulations, your attendance in the lecture is not required. However, if you don't attend the lecture, you will have a hard time working on the assignments.
I recommend that you collect information from everywhere. But I expect everybody to understand the program he or she submits. Furthermore, any material that you did not write, draw, etc. on your own has to be clearly declared as such. In the assignments, you will achieve a better grade with self-developed material, although in industrial practice you would of course strive to reuse somebody else's work.
Attendance at the lab is compulsory, limited by the typical exemptions such as illness. As an alternative to attend the lab, you may contact me in advance (!) for a special meeting or electronic communication. Notice that most of the work has to be done at home. You may also use the computer graphics lab when there are no classes.
Assignments are to be submitted via e-mail. According to the regulations, you need to include not only source code and executable files, but also substantial documentation:
I grade every assignment with zero to three points, and that is the
least point number according to the following categories:
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
If you achieve three points in every category and if your solution clearly exceeds the original task in features, structure, or documentation, you are awarded four points instead. If you achieve one point for every assignment, your total grade will be 4.0 (sufficient). If you achieve four points for every assignment, your grade will be 1.0 (excellent).
For commenting style see "Code Complete 2" or at least the bullet lists about self-documenting code and about commenting (free registration required).
30.03. Wed | Lab A: first steps with Maya and Cinema 4D |
31.03. Thu | Survey. 3D animation in practice |
06.04. Wed | lab moved to first week due to meeting of Digital Media committee |
07.04. Thu | Modeling. Subdivision surfaces |
13.04. Wed | Lab B: first steps with Maya and Cinema 4D |
14.04. Thu | Shading/Texturing. Vertex and pixel shaders, HLSL, intro to .fx |
20.04. Wed | Lab A: Subdivision surfaces |
21.04. Thu | Vertex deformations in .fx |
27.04. Wed | Lab B: Subdivision surfaces |
28.04. Thu | Lighting, pixel-based effects in .fx |
no lab due to a meeting of the Digital Media Joint Committee; please attend the lab on 11 May or or come by on 12 May | |
11.05. Wed | Lab B: .fx; deadline subdivision surfaces, Lab A: .fx; deadline subdivision surfaces |
12.05. Thu | Animation and Game/Physics Engines. Intro to game engines and rigid-body physics |
18.05. Wed | Lab A: .fx |
19.05. Thu | Particles, herds |
25.05. Wed | Lab B: .fx |
26.05. Thu | Bones, IK, morphing |
no lab due to a meeting of the Digital Media Joint Committee; please attend the lab on 8 June or come by on 2 June (10 a.m. - 3 p.m.) | |
02.06. Thu | Motion capture, non-linear animation |
08.06. Wed | Lab A, Lab B: Herds/physics; deadline .fx |
09.06. Thu | Rendering. Ray tracing, global illumination |
15.06. Wed | Lab A: Global illumination; deadline herds/physics |
16.06. Thu | Shadows |
no lab due to a conference; please attend the lab on 6 July or come by on 7 June (1:30 - 5 p.m.) | |
23.06. Thu | 8-9:30 a.m. Level of detail, culling; plus: 2:00-3:30 p.m., room 116: Stereoscopy (including demos: 3D monitor, head-mounted display) |
no lab due to a conference; please attend the lab on 6 July or come by on 7 June (1:30 - 5 p.m.) | |
30.06. Thu | moved to the afternoon of 23 June due to a conference |
06.07. Wed | final Lab |
07.07. Thu | RenderMan/MentalRay, post effects, compositing |