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First Steps with Maya and Cinema 4D
Navigation
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Maya: Panels and hotbox
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Adjusting the view
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Moving, rotating and scaling objects; 3D widgets; constraining motion to
x, y, z
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Pivot [Angelpunkt], coordinate frames [Koordinatensysteme] (world, object)
Main Components of a 3D Scene
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Polygonal objects etc. and how to edit them
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Lights
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Camera
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Materials and their management
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Objects generated from other objects (Cinema 4D: generated object in hierarchy
above original object(s); Maya: wiring)
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Deformers (Cinema 4D: object in hierarchy beside or above deformer;
Maya: wiring)
Basic Animation
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Time line, playback
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Key frames for translation, rotation, and scaling
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Key frames for parameters
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Graph editor
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Rendering
Network-like Structures
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Geometric hierarchy: parent and child (children objects can move on their
own, but follow the frame of their parent object)
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Construction history (Cinema 4D: mixed with geometric hierarchy; Maya:
separated from geometric hierarchy)
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Data flow (Cinema 4D: wiring in XPresso; Maya: wiring mixed with construction
history)