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Jörn Loviscach
If you attend this course, please send me an
e-mail so that I can compile a mailing list.
The day before each lecture, I prepare lecture notes and put them in the corresponding directory beneath this Web page, together with example code. The notes are no work for eternity; I typically focus on content and on didactics rather than on form. According to the regulations, your attendance in the lecture is not required. However, if you don't attend the lecture, you will have a hard time working on the assignments.
I recommend that you collect information from everywhere. But I expect everybody to understand the program he or she submits. Furthermore, any material (text, code, images, sounds, etc.) that you did not create on your own has to be clearly declared as such. In the assignments, you will achieve a better grade with self-developed material, although in later business practice you would of course strive to reuse somebody else's work.
Attendance at the lab is compulsory, limited by the typical exemptions such as illness. As an alternative to attend the lab, you may contact the corresponding tutor in advance (!) for a special meeting or electronic communication. Note that most of the work has to be done at home. You may also use the computer graphics lab when there are no classes.
Assignments are to be submitted via e-mail to the tutors, who may also be approached with questions. According to the regulations, you need to include not only source code and executable files, but also substantial documentation:
I grade every assignment with zero to three points, and that is the
least point number according to the following categories:
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If you achieve three points in every category and if your solution clearly exceeds the original task in features, structure, or documentation, you are awarded four points instead. If you achieve one point for every assignment, your total mark will be 4.0 (sufficient). If you achieve four points for every assignment, your mark will be 1.0 (excellent).
Thu, 6 Oct | Survey: Modeling, Animation, Rendering |
Wed, 12 Oct | Lab, Groups A: introduction to C#, .NET, Windows Forms, and development environments |
Thu, 13 Oct | Lab, Groups C: introduction to C#, .NET, Windows Forms, and development environments |
Thu, 13 Oct | Human visual system, color spaces; bitmap, motion picture, vector graphics, 3D scene, animation, interaction; file formats |
Wed, 19 Oct | Lab, Groups B: introduction to C#, .NET, Windows Forms, and development environments |
Thu, 20 Oct | Lab, Groups C: introduction to C#, .NET, Windows Forms, and development environments, cont. |
Thu, 20 Oct | 2D graphics programming using GDI+ under C#; bitmaps filters and effects |
Wed, 26 Oct | Lab, Groups A: assignment 1 |
Thu, 27 Oct | Lab, Groups C: assignment 1 |
Thu, 27 Oct | Assert, trace; pointer arithmetics in C#; antialiasing, interpolation |
Wed, 2 Nov | Lab, Groups B: assignment 1 |
Thu, 3 Nov | Lab, Groups C: assignment 1, cont. |
Thu, 3 Nov | Hermite curves, Bézier curves; basics of B-Spline and NURBS curves |
Wed, 9 Nov | Lab, Groups A: assignment 2; deadline: assignment 1 |
Thu, 10 Nov | Lab, Groups C: assignment 2; deadline assignment 1 |
Thu, 10 Nov | Introduction to Managed DirectX; perspective, projection |
Wed, 16 Nov | Lab, Groups B: assignment 2; deadline: assignment 2 |
Thu, 17 Nov | Lab, Groups C: assignment 2, cont. |
Thu, 17 Nov | Homogeneous coordinates: projection, composition of 3D transformations, matrices |
Wed, 23 Nov | Lab, Groups A: assignment 3; deadline: assignment 2 |
Thu, 24 Nov | Lab, Groups C: assignment 3; deadline: assignment 2 |
Thu, 24 Nov | Elimination of hidden surfaces, z buffer; back face culling; double buffering |
Wed, 30 Nov | Lab, Groups B: assignment 3; deadline: assignment 2 |
Thu, 1 Dec | Lab, Groups C: assignment 3, cont. |
Thu, 1 Dec | Lighting; diffuse and specular reflection; Gouraud and Phong interpolation; determining the vertex normal |
Wed, 7 Dec | Lab, Groups A: assignment 4; deadline: assignment 3 |
Thu, 8 Dec | Lab, Groups C: assignment 4; deadline: assignment 3 |
Thu, 8 Dec | 3D modeling, part I: explicit surfaces, parametric primitives, boundary representation, Boolean operations |
Wed, 14 Dec | Lab, Groups B: assignment 4; deadline: assignment 3 |
Thu, 15 Dec | Lab, Groups C: assignment 4, cont. |
Thu, 15 Dec | 3D modeling, part II: spline surfaces; subdivision surfaces; metaballs and other implicit surfaces; voxels; points (point-based rendering) |
Wed, 21 Dec | Lab, Groups A: assignment 5; deadline: assignment 4 |
Thu, 22 Dec | Lab, Groups C: assignment 5; deadline: assignment 4 |
Thu, 22 Dec | Texturing: color, bump, displacement, etc.; types of projection; MIP mapping; alpha blending |
Wed, 11 Jan | Lab, Groups B: assignment 5; deadline: assignment 4 |
Thu, 12 Jan | Lab, Groups C: assignment 5, cont. |
Thu, 12 Jan | 3D animation: keyframing, function curves, hierarchical animation; interpolation of rotations |
Wed, 18 Jan | Lab, Groups A: deadline: assignment 5 |
Thu, 19 Jan | Lab, Groups C: assignment 5, cont. |
Thu, 19 Jan | 3D animation (continued). Talk and demo on virtual reality: stereoscopy and head-mounted displays, head tracking, OpenGL |
Wed, 25 Jan | Lab, Groups B: deadline: assignment 5 |
Thu, 26 Jan | Lab, Groups C: deadline: assignment 5 |
Thu, 26 Jan | Outlook: further rendering APIs, rendering techniques |