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Modeling I
[Britische Schreibweise: Modelling mit zwei "l"]
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Boundary Representation: a solid is described by its faces, a face by its
vertices. This data structure is more elaborate than the usual vertex and
index lists.
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Explicit functions (x,y) |---> f(x,y)
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See terrain object and relief object in Cinema 4D
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See 3D plot in OpenOffice
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Two-dimensional manifolds
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At least locally (u,v) |---> p(u,v)
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Includes most of the other types, but there are "non-manifold" ones
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Parametric primitives [parametrische Grundfiguren]
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Cube, cuboid
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Sphere
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Perfect sphere for ray tracing
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Stacks-and-slices construction
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Geodesic spheres
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Cone
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Platonic Solids
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etc.
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Extrusion
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Open/closed caps [Deckel]
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3D text
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Bevel [Fase]
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Along curve
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Lathe ["Drehbank", Rotationskörper]
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Boolean operations (also known as Constructive Solid Geometry, CSG) with
solids
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3D modeling in real life: Cubic
Tragedy and Pepakura
Designer