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M-104, part 1


Advanced Topics of Media Informatics (part 1): Digital Media in Playing

6 Credits

We will do hands-on work in small teams, each team focusing on a particular topic such as the PhysX physics engine, Optitrack motion capture cameras, the Novint Falcon haptic controller, multithreaded programming, Shader Model 4.0 GPU programming, diagrammatic programming of NPC behavior, XSI or Cinema 4D game workflow plug-in programming. On top of that, we will look into overarching issues of game production and consumption.

Start: fourth week of October.

More information to follow!