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These are some typical scripting languages for throwaway code:
Processing (often used for multimedia art)
Lua (the most common scripting language for games)
C.O.F.F.E.E. (the scripting language of Cinema 4D)
One can use diagrams instead of textual code:
Blender (contains a real-time physics and behavior system)
Also many systems for multimedia art are based on this principle. In principle, they may be used to prototype some not-so-standard types of games:
Cyclin' 74 Max/MSP Jitter
Here is an entertaining article on the benefits of quick prototyping.